Broken age art style5/6/2023 ![]() Whether you want to complete the game first or don’t give a hoot is up to you. Here I’m going into details with sometimes biased observations. I chose Shay to begin with, but it was possible to swap between them at any time. The game was about the girl Vella in a native village, preparing to be being sacrificed to the mighty monster Mog Chothra, and the boy Shay in a spaceship, being put through ridiculously easy rescue missions. Some trial and error could sneak in, but even with the hexagonal robots there were tips to find in the game about how to connect the wires. the forced stealth sections found in various other modern adventure games. I didn’t think any of them were particularly difficult. Sometimes I accidentally repeated a dialog tree with a character instead of checking out the item standing close by.Īpart from finding and interacting with hotspots, it also had mechanical puzzles such as controlling a real-time grappling hook, connecting three wires in small hexagonal robots, floating in space, etc. One thing I would have liked was text labels on hotspots, especially when the hotspots were close. On my big widescreen PC monitor, this was a bit much.Īs a typical point-and-click adventure, there was the sliding inventory in the bottom where items could be dragged to hotspots or even combined. ![]() It was close up, as if it wanted to cater for the tablet people. If I had to put my finger on one thing, it would be the zoom level of characters in cutscenes. All in all, the presentation was top notch. Elijah Wood, Jack Black, Wil Wheaton and Jennifer Hale. Voices were delivered by a lot of top actors such as e.g. The music was fully symphonic and of equally high quality. The engine scrolled with detailed parallax and also zoomed very frequently, sometimes excessively when entering a new scene. One thing I thought they overdid was the head scratching animation when choosing a dialog tree question. Eyes blinking and gazing just like in Pixar movies (I love that stuff) and lots of extra details, such as only catching hold of a thing after fumbling around, almost dropping it. It was also supported by a lot of excellent animations. I thought I had become irrevocably jaded.Īs you can see in the screenshots, the art style truly was quite unique. I didn’t even think I had it in me to like an adventure game this much anymore. ![]() In my mind there was no doubt about it – when compared to Broken Sword 5 or the Deponia trilogy, this was clearly the superior game. The adventure game atmosphere became very solid across part 1 and 2, and the art style and animation was truly unique. But as the first few hours passed by, not only did it manage to come up with a lot of great dialog, it also had that type of equivocal quality that Pixar animation movies also have – something of value for both kids and adults alike. Bright colors, toys everywhere and a childish dialog. At first I thought it felt too much like a kids game. Here’s an adventure game that really succeeded in warming up and grabbing me in spite of a lackluster first impression. I’ll also try to keep the smaller paragraphs in the minutia list only. Although I’ll keep it organized it in the same way as the last time, I’ll refrain from using headers to split up the review. Developer: Double Fine Productions | Released: 2014 | Genre: Adventure, Point & Click ![]()
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